Bobby Cox, Hall of Fame manager and Atlanta Braves icon, dies at 84
Cox led team to 1995 World Series, 14 division titles in row
Fourth all-time in wins as a manager and first in ejections
Bobby Cox, the Baseball Hall of Famer who led the Atlanta Braves to their 1995 World Series title and was a four-time Manager of the Year, has died at the age of 84. newsbetting.bond
The Braves announced Cox’s death in a statement on Saturday. The team did not give a cause of death.
Continue reading...Der VfB mit Commander Undav auf CL-Kurs
Nach drei sieglosen Spielen war der VfB Stuttgart fast schon etwas vom Weg abgekommen. Und auch der frühe Rückstand nach gerade einmal 34 Sekunden ließ den Schwaben im wichtigen Duell mit Bayer 04 Leverkusen diesmal nicht den Wind aus den Segeln nehmen.
Ermedin Demirović brachte die Stuttgarter zurück in die Spur, bevor Maximilian Mittelstädt den VfB mit einem präzisen Chip in ruhigere Gewässer führte. "Ich habe keinen großen Druck verspürt. Heute war klar, dass ich bei einem Elfer in die Mitte schieße", sagt er später. Um die drei Punkte sicher in den Hafen zu bringen, übernahm dann der "Commander" das Kommando.
‘Come on you Irons’: Pep Guardiola urges West Ham to hurt Arsenal in title race
Manager copies crossed hammers on West Ham badge
Brentford’s Andrews says Schade wrongly denied penalty
Pep Guardiola playfully urged West Ham to take points off Arsenal in the title race when the leaders play them on Sunday, saying: “Come on you Irons,” at the end of his press conference after Manchester City beat Brentford.
City’s 3-0 victory at the Etihad Stadium closed the gap to Mikel Arteta’s team to two points but Arsenal cannot be caught if they win their last three matches, starting at the London Stadium. Conscious of this, Guardiola crossed his arms to mimic the hammers on the West Ham badge and smiled as he said: “Come on you Irons.”
Continue reading...Bayern siegt dank Olise gegen Wolfsburg
Am 33. Spieltag der Bundesliga-Saison 2025/26 empfing der VfL Wolfsburg den FC Bayern München in der Volkswagen Arena. Für die Wölfe stand dabei viel auf dem Spiel: Mit einem Sieg hätten sie ihre Chancen auf den direkten Klassenerhalt gewahrt. Trainer Dieter Hecking vertraute dabei auf dieselbe Startelf wie zuletzt beim 1:1 in Freiburg.
Beim Meister aus München gab es im Vergleich zum Champions-League-Halbfinale gegen PSG gleich sechs Wechsel – Josip Stanišić, Joshua Kimmich, Jamal Musiala, Michael Olise, Harry Kane und Nicolas Jackson standen in der Startelf. Zudem sorgte der VfL vor dem Anpfiff für Begeisterung: Der Club gab die Rückkehr zum historischen Zinnenwappen bekannt, was die Fans mit einer beeindruckenden Choreographie feierten.
Debate: Is turn-based or real-time-with-pause better for CRPGs?
A whopping six years ago, former features producer Andy Kelly and I had a big ol' fight. It was a respectful one, though, taking place exclusively in our respective articles regarding the news that Baldur's Gate 3 would feature turn-based battles. Andy thought this sucked, wishing Larian had stuck with real-time-with-pause. I, meanwhile, was over the moon.
With turn-based battles increasingly the norm for modern CRPGs, though, I thought it was time to relitigate this topic and find out what you, our wise readers, thought. I know you'll pick the right one.
The Fraser of six years ago was very smart and I still agree with him. TB is the superior choice. RTWP isn't a terrible system, but it feels like an unnecessary one—like it's trying to make real-time scrums more tactical and smarter when the solution is already obvious: make them turn-based.
It was a worthwhile experiment, though. An attempt to show what a tabletop game could be like if you adapted it for PC—where everything can play out in real-time instead of the incredibly slow progress made around a table. But TB fights are already much faster when you've got a game engine handling all the fiddly rules, and considerably less messy than RTWP.
So many RTWP scraps feel like throwaway brawls, while TB fights are more meticulously set up—or at least they can be. A TB system lets developers craft more distinct, noteworthy challenges, or fights that play out more like puzzles that take into account lots of additional factors, like the battlefield geography or other environmental quirks. In the chaotic RTWP scrum, this isn't nearly as feasible. A TB system, simply put, allows for better fight setups.
I think it's noteworthy that most of the great RPGs with TB systems get significant praise for their fights, while games that go down the RTWP path are rarely held up as examples of brilliantly implemented combat. All the adjacent stuff might be celebrated—the spells, skills, character progression. But the brawls themselves? Nah.
When folks do have nice things to say about RTWP, I'm convinced they are victims of nostalgia. And I've been there myself. I was a diehard RTWP boy. But between the controlled elemental chaos of Original Sin and Baldur's Gate 3, and the elegant tabletop-inspired text-based battles of RPGs like Esoteric Ebb, I've seen the light.
And plenty of developers seem to agree. Obsidian's Josh Sawyer, for instance, prefers TB, despite Pillars of Eternity being RTWP, which seemed to largely be down to players expecting it, and wanting that nostalgic thrill of playing something that felt like an old Infinity Engine game. "It seemed like more fans would have been upset by its exclusion if we had not had real-time-with-pause [in Pillars of Eternity]," Sawyer said last year.
But then Obsidian added a TB mode in its sequel, Deadfire. "I always have preferred turn-based to real-time-with-pause," said Sawyer. "Especially with Deadfire, I think we did a really good job making [RTWP] more accessible, but I am glad that turn-based seems to be winning out. I would like to hopefully one day work on a turn-based game."
CRPG studio Owlcat has taken things even further. Its original Pathfinder CRPG was RTWP, the sequel Wrath of the Righteous then included a TB mode, and Rogue Trader went full TB. Its follow-up, Dark Heresy, is also exclusively TB.
Despite this, I'd like to think there's room for both. This industry is too homogenised as it is, and I know RTWP still has its fans. But if I have a choice between RTWP and TB, I'm always going to pick the latter.

